I just watched your video tutorial on converting gloves/boots to cbbe se and wanted to convert some high heel stuff to 3BA. Is the process still the same or are there any extra stuff to look out for?
Thank you in advance for the help!
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I tested it out and the only different step I did was not use the default CBBE feet reference. I grabbed the feet NIF from a random mod that already had high heel feet meshes. Here are the steps I did
-Click mesh(s) -> Partitions Tab -> Change type to "37 SBP_37_Feet" ->Click Apply
-File -> Load Reference -> Browse ->Select file that has Feet reference -> select "Feet" shape in the dropdown ->Leave merge buttons unchecked
-Select meshe(s) -> Conform Selected -> Leave everything default and hit ok
-Select meshe(s) -> Right click and select "Copy Bone Weights" -> Keep default for now -> Right click and select "Mask Weighted Vertices" and check around to see if everything is masked -> Copy Bone Weights again and adjust "Search Radius" as needed until the whole lower foot is covered -> Delete Feet mesh when done
-File -> Load Reference -> Select CBBE 3BA Body -> Check off "Sliders" under Merge section
-Conform and Copy Bone Weights like earlier and delete body reference
So far, it seems to work but please let me know if there any better ways or missteps that I did
I tested it out and the only different step I did was not use the default CBBE feet reference. I grabbed the feet NIF from a random mod that already had high heel feet meshes. Here are the steps I did
-Select meshe(s) -> Edit -> Remove Skinning
-Double click mesh(s) -> Geometry Tab - > Check off "Skinned"
-Click mesh(s) -> Partitions Tab -> Change type to "37 SBP_37_Feet" ->Click Apply
-File -> Load Reference -> Browse ->Select file that has Feet reference -> select "Feet" shape in the dropdown ->Leave merge buttons unchecked
-Select meshe(s) -> Conform Selected -> Leave everything default and hit ok
-Select meshe(s) -> Right click and select "Copy Bone Weights" -> Keep default for now -> Right click and select "Mask Weighted Vertices" and check around to see if everything is masked -> Copy Bone Weights again and adjust "Search Radius" as needed until the whole lower foot is covered -> Delete Feet mesh when done
-File -> Load Reference -> Select CBBE 3BA Body -> Check off "Sliders" under Merge section
-Conform and Copy Bone Weights like earlier and delete body reference
So far, it seems to work but please let me know if there any better ways or missteps that I did